- Bot now moves based on Unity's physics engine rather than simply translating with vectors through space, this results in much better collision detecting. (stops what I like to call the box rocket)
- Added a box that bot can pick up and move around, you can choose to drop it or throw it. Bot moves slower while carrying the box.
- Platforms now have the ability to move (if we want them to) or be sloped (maybe even both?) and now look a lot less like generic grey boxes.
- iTween! We've started using great little plugin for Unity that allows easier "tweening" of moving things (and much more), for example moving the camera smoothly. (http://itween.pixelplacement.com/index.php)
- Town. The basic outline for movement around the town area has been fleshed out. When in town the third dimension is opened up to you with the camera somewhere between top-down and side-on.
- Collectibles have now been added (Cogs, Floppy Disks and Coins) although for just now they only increase an invisible integer so you have no way to show them off...
- Combat has been added at a very base level. Bot can equip or unequip a weapon (currently a sword) and have a rather unfair fight with a Nose-Man (NPC) where his only defence is the Defence variable we set. It works by comparing Bot's Attack to the defender's Defence and vice-versa. Bot's attack is determined by his level, weapon, any other buffs and a random number within a certain range (also dictated by level). Currently Bot has the potential to level up and lose health and be buffed by various things but these things aren't in the project yet.
- A simple switch mechanism has been added which can control various objects within the game and can be activated by either Bot or the box.
- Bot can die and respawn at a checkpoint by either falling off a ledge or colliding with the imaginatively named "Death Object".
P.S.
We will hopefully posting more frequent updates (probably every Friday or Saturday or so...if we remember) and may even start including actual screenshots and game footage and stuff. :)
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