This blog follows our team of three indie developers as we journey into the world of indie games. We will update with development posts about our current projects. Maybe eventually we will post dev vlogs and test builds...
Monday, 24 December 2012
Sunday, 23 December 2012
Tuesday, 18 December 2012
Monday, 17 December 2012
An Art Update! - Platforms
Just a little sketchup of a grassland style platform, more will be added soon, also the 3D model of BoT has been re-rigged and now can do the idle, walk and run animations smoothly!
Sunday, 16 December 2012
Double Jump Update
Well I finally got a double jump feature working...kinda... It's not working exactly the way I would like it to, but some ironing out here and there will sort it out.
+EDIT+
fixed it...
+EDIT+
fixed it...
Saturday, 8 December 2012
Town camera update
Added a simple camera rotation mechanic using 'q' and 'e' while in the town to rotate the view 90• left and right. Some bugs to smooth out but so far working well!
Gathering Ideas
Over the past few weeks the three of us have been trying to pick apart the general direction of the game and its gameplay mechanics, narrative and the like. So far we have agreed on a 2.5D/isometric prototype and have it working in Unity3D. The platforming sections are 2.5D in a single plane unlike LBP where you have three planes of movement in the X-Direction. When you move into the game's town however, the camera shifts and you gain full control in all directions. This movement shift will help differentiate the "Town" areas from the platforming areas. We also managed to develop a simple checkpoint and spawnpoint system for debugging purposes and later game mechanics. We are now working on an evade system and the transition from the Town view into the actual buildings...
Thursday, 29 November 2012
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