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Tuesday 19 March 2013

Update!

So as far as programming goes, we're about half way through the systems we need to implement and we've sorted out a few things that were bugging us like glitchy movement. We've also added a day/night cycle and some more lighting but there are still some kinks we need to work out with that stuff.

Our main focus at the moment has been starting on the story/level design and so far we've designed one level for one of the first areas.


Our next steps will be to add some more colour with a skybox and more area designs, basically flesh it out with a bit more variation.

We've decided that one of the first dungeons will be down a well/sewer type area as that will be easy to get to (just within the first town). We were thinking of quite a dark and claustrophobic feel to this dungeon to really differentiate it from the light open "Overworld" that you first experience.

Monday 18 February 2013

Art UPDATE!


Another Art Update! Woohoo! This time its a little bit of concept art for the first town!

Monday 11 February 2013

Enterable House!

We have added a new platform to traverse between the tiers of the town in this image it is the red platform:


It will bounce you up onto the above tier to get down you just walk off the edge for now, this may change. We are thinking the placeholder red cuboid could be replaced by a slingshot controlled by an NPC:


To enter the house all you do is walk up to its door:


Et voila:


Nice artwork Mr. Nose-man!

Sunday 10 February 2013

NPC 3D Concepts

After more development into the character we came to this finished model - 


After working from the sketches we made of the 'farming' NPC's I made a nice little 3D model of it, fully rigged!