Tabs

Saturday 8 December 2012

Gathering Ideas

Over the past few weeks the three of us have been trying to pick apart the general direction of the game and its gameplay mechanics, narrative and the like. So far we have agreed on a 2.5D/isometric prototype and have it working in Unity3D. The platforming sections are 2.5D in a single plane unlike LBP where you have three planes of movement in the X-Direction. When you move into the game's town however, the camera shifts and you gain full control in all directions. This movement shift will help differentiate the "Town" areas from the platforming areas. We also managed to develop a simple checkpoint and spawnpoint system for debugging purposes and later game mechanics. We are now working on an evade system and the transition from the Town view into the actual buildings...

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