Tabs

Monday 24 December 2012

Sunday 23 December 2012

Houses!

Thats right! Houses are in my mind justnow so I made a model of it and BAM! Here it is!

Tuesday 18 December 2012

Monday 17 December 2012

An Art Update! - Platforms

Just a little sketchup of a grassland style platform, more will be added soon, also the 3D model of BoT has been re-rigged and now can do the idle, walk and run animations smoothly!

Sunday 16 December 2012

Double Jump Update

Well I finally got a double jump feature working...kinda... It's not working exactly the way I would like it to, but some ironing out here and there will sort it out.

+EDIT+
fixed it...

Saturday 8 December 2012

Town camera update

Added a simple camera rotation mechanic using 'q' and 'e' while in the town to rotate the view 90• left and right. Some bugs to smooth out but so far working well!

Sketch of a simple checkpoint



Menu Concept + Background


Just an idea for a logo and menu. Quick sketchup and colour! Also a possible background idea.

Gathering Ideas

Over the past few weeks the three of us have been trying to pick apart the general direction of the game and its gameplay mechanics, narrative and the like. So far we have agreed on a 2.5D/isometric prototype and have it working in Unity3D. The platforming sections are 2.5D in a single plane unlike LBP where you have three planes of movement in the X-Direction. When you move into the game's town however, the camera shifts and you gain full control in all directions. This movement shift will help differentiate the "Town" areas from the platforming areas. We also managed to develop a simple checkpoint and spawnpoint system for debugging purposes and later game mechanics. We are now working on an evade system and the transition from the Town view into the actual buildings...

Simple turtle textures for intro




BoT pixel art concepts - made using PixelArtist for iOS